The rules
How it works
Draft a squad of Australian distance runners and score points whenever they race for real. Cheap to learn, hard to master.
1Build your squad
- Pick 5 athletes — any events, men or women. Stack five 1500m runners if you like.
- Stay under a 100-credit budget. Stars are expensive, so you can't just buy everyone.
- Name one runner your captain — they score 2× points for the gameweek.
2Gameweeks
- A gameweek is a 14-day window. Lock in your squad before the deadline.
- Any result your athletes post during that window scores — no need to predict specific races.
- Your squad carries over to the next gameweek, where you get 2 transfers to freshen it up.
3How points are scored
Each race one of your athletes runs earns:
Finishing position
| 1st | +25 |
| 2nd | +18 |
| 3rd | +15 |
| 4th | +12 |
| 5th | +10 |
| 6th | +8 |
| 7th | +6 |
| 8th | +4 |
| 9th+ | +1 |
Time
The faster the run, the more points — up to ~100 for a world-class performance, scaled fairly across every event.
Bonuses
- Personal best (at the time): +10
- Season best: +5
- Race win: +5
Your captain's total is then doubled. An athlete who races twice in a window scores from both.
4Prices & transfers
- Prices are set automatically from each athlete's recent form (their fastest times, weighted to recent races) — not from fantasy points.
- Prices drift as form changes. When you sell a runner you get their current price — so buy low, sell high to free up extra to spend.
5Leagues
Climb the global leaderboard, or create a private league and share the code with friends to compete head-to-head.